After a rather long timeout – I am back with new music.

A lot of stuff happened and changed, so I transformed all this into a new song.

Catch the wave >>> http://zerozillion.bandcamp.com/track/metanoid

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what is up’n'what is on?

News coming in!

As of just now, enjoy the new ‘photography’ tab that will share my private optical mindlinks from various experiences in realspace.

Big thanks fly out to ZaPenguin, for reaching back to me about the GoatTracker tutorial. More than 2000 people actually downloaded it from csdb, there were practically no serious responses since the initial release. It’s not about fame or getting noticed, I just wanted to know if there are any improvements to make or whatelse could be added or made better. GoatTracker? Train Stations in Poland? Whats the fuzz about?!

GoatTracker: If you check out the >C=64 MFSR< music above, you might ask yourself – how do these maniacs create music for that machine? One way which is open to everyone today, without actually owning that machine, is the windows/mac application GoatTracker, which simulates this particular soundchip very well and enables people to compose classical style computer music in a modern environment. (don’t ever call it nintendo music, since commodore is in no way related to nintendo. only common thing between these two might be the 8bit data bus.) So, some time ago I tried to write this infamous “GoatTracker for dummies” guide, which, imho,  can be quite helpful to anyone who really wants to get this started. Experience with trackers makes it easier to learn, but is not needed at all.

application >|||| Goattracker ||||

docs > ||||pdf Tutorial ||||

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album release – the first ten years

^ ^ ^       see the “my music” tab, follow stuff        ^ ^ ^

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for the ‘other fidelity’ audiophile

2 newly digitized c64 tunes, this time from the scene and on 8580 (click MFSR tab above). Dane’s nearly 15 minute long soundtrack for booze designs “edge of disgrace” demo and the best tune intensity ever had his hands on – electric jesus. latter was recently heavily remixed and even made its way into the “real music” world – you can get the EP on itunes and thelikes now.

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Direct from chip commodore 64 audio recordings. Authentic dust pushes sonic qualities even forther and reduces risk of self oscillating.

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three new C64 songs recorded

check MFSR tab ^

° jeff – 6581 doped cows
° flotsam – distortion
° tim follin – bionic commando

cheeerz!

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new c64 MFSRecordings

back in time!

newly added to MFSR: Rob Hubbard’s “Nemesis the Warlock” and “International Karate”. The real deal, no post processing.

laterz!

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update #1

25 days passed, what happened? “new (old) zerozillion song each week” will come real soon. or not. gotta look forward, not replaying passed creative achievements over and over.

if you check the new MFSR tab above, you can access the C64 MFSRecording archive, where i will add more and more songs recorded from “the real thing”, either on request or to my likings. unfortunately i only have one 8580 chip at the moment, but a variety of nine different 6581′s to choose from. all songs are digitalized using ancient industry standard architecture technology, namely said, by an ibm/tecmar/rexon M-ACPA adapter.

as for real music, i am assembling an audio pc to record guitar stuff and whatnot. the idea of recording something with my fostex XR-5 also seems interesting, as you are somewhat limited and have to use “linear editing” – the recording medium is good old tape =)

laterz!

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..::relaunch

welcome back to zerozillion.net!

at the moment, the whole ‘site’ is under construction. i decided to use wordpress, as this finally gives me more flexibility on updating the site. content will be added as its prepared, expect a “new” song from the archives at least every week.

‘zerozillion’ as a -real music-/chiptune project [ zerozillion @ myspace ], thus far, will not be continued. for the future i’ll try to focus either on guitar driven music or the music and other things i do directly on the commodore64 [ c64 scene database ]. no sidstation, no pseudo 8bit vsti’s.

updates on the bythesizer [ bythesizer video ] will appear as soon as i find the time to lay down a rough version 2.0 schematic.

the ‘d.i.y. pinball machine’ [ first impressions ] has been relocated to the pinball room in my parents house, not much happened with it during the last year or so, but still, plenty of playfield parts are available and dozens of ideas how things could work out.

listen up!

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